Friday, 5 June 2015

LO3 Task 4:Understand their own potential career and/or study routes

 Personal plan
     


My personal plan following college would be to establish my own games studio; firstly I want to get a job in order to build a very high spec computer that I can use to make a game on. This job would allow me to fund the costs of required hardware and software. I want to build a computer that costs some where in the range of £1500 which should somewhere in the ballpark of 3 – 6 months. This is because it would take me 2 month to get the money needed to build the computer but this is if I don’t spend a single penny, which is highly unlikely. With living expenses and other unexpected costs it will take a little bit longer.  During this time I will also be setting up the studio. This is one of the things that I will have to look in to, as I know very little about creating a games studio. I think that I could easily get around this problem, as I know multiple people who have started their own studios and business. None of them are games studios but I think that there is a lot of fundamental things that I could learn from them including the steps I would have take to expand a business. To my understanding it does not cost a lot to establish a company from my research; I found that it only cost £15 to be officially recognized as a business (the website I found this price on was https://www.gov.uk/government/organisations/companies-house).
Then as I go along and I get to the point where I can start distributing and making a profit I will expand the company’s rights, such as having exclusive rights to the name of the company and name of products made. I would have to wait because getting to the point where I have to apply for copyright needs the business to be making a profit because copyright requires yearly payments to stay as the copyright owner. Further development be to hire a sectary and accountant and maybe some other members of staff, this all depends on how big of a profit the studio can make and if it is viable to have employs. From this I would continue expanding the studio in conjunction with profits made. With new modern methods there is a chance that I could make money even before the game has started development, using websites such as Kickstarter people can donate money to a project so that they can get the funds to start a project or continue it.A good example of this
is the game Broken Age.  The goal for the game was to rise $100’000 over a long time and in a short amount of time to the Kickstarter being made they ended up rising $3.3million the game ended rising by the end of the Kickstarter. I am going to be realistic and say that the chances of me make that much money off of it is very small but there have been lots of people that have made a enough money off of this to properly fund the project and there for did not need to self fund the project which would be a massive help as this would spend up the development side dramatically.   The next set for me after a while in developments would be to get the game on Steam Green Light so that I could sell it in early access (This is where you let people perchance you game while it is in it development stages and it is completely up to the developer/publisher when the game goes on early access). Unlike Kickstarter there is no time limit to how long it can be in early access, so this means it is a constant stream of revenue. This is also something that I have realistic view on because I know that not a lot of people will not buy a games because it is in early access and dont want to pay for an unfinished game.   Because this will be my own business I do not need to have any formal education/grade. This is primarily qualification that one would get by going and doing a 3 to 4 year university course in my extensive research I found that if you what to join an established games developer you need to go to university so that you can learn/train your self and build up a portfolio. Rather then making a game that they are passionate about they have to spend 3 to 4 years making something that shows off their creative side and skills with a particular software. So most end up making something that they don’t really like. As I don’t what to join an already established games studio it is not pointless but not needed to follow the path that I am going down and in all honestly I do not think that I would be very good in a university environment. To build my own skills I could use online course and/or tutorials but my preference is trail and error, this may take longer to improve my skills but I like this method of working a lot more. A famous independent developer called Phil Fish
 who designer and co-creator of the game Fez also worked in the same manner and his game was a big success. The biggest problem he had when making Fez was that his skill’s where always growing so when he finished the game and stepped back and looked at it he saw that the begging of the game was no where near as good as the end, so he started improved the begging and then noticed that the begging was far better then the end. This happened over and over again for the game. I think since I am working in the same why that I will encounter the same problem as Phil Fish.  



                           

Thursday, 28 May 2015

LO 2: Task 3 - Evaluation of my resources

After my Creative Digital Media course comes to an end I wish to go out and start an independent games studio, with end goal being to make games for the PC (and later on consoles) and making a living off it.
I know this will be a very long and tedious road a head but it is one that I'm ready for and understand the time, dedication and money needed for such undertaking and I fully understand this and am prepaid for it and have a strong idea for how long it will take.

Experience with industry soft wear   
In the past I have used the most up to date version of the Unreal engine with a good under standing with how all of the functions work, I have also used Mud Box but only for a very small amount of time and had good end results with it but it did take a long time for me to get used to it.

Work I have made 
Here is some of my work that I believe has Shows my understanding of the games industry and passion for gaming as an hole   

Unit 43:Production and Post Production for Television
One of the biggest units for the CDM (Creative Digital Media) course was in teams of 4 or less make a segment for a magazine TV show named The Games Corner in conjunction with other teams to end up with 6 complete episodes. Me and my teams segment was to make reviews for new releases on different platforms  (PC, Xbox One, PS4,Wii U). we did this to a good grade and got a lot of positive feed back from Sheffield live. I did a large amount of paper work for this unit. I also did the set design a long side an other member of the team. We also tuck it in turns choosing what to review and who would lead the review, who ever was leading had to do research on the games and had played in a lot before hand so that they could answer any questions given by the other hosts and to just be over all informative. I had a also did the offline edits for some of the reviews as well. 
      





I also went out to help set up for and film an other part of The Games Corner. This is when we where covering a small gaming event in Sheffield city centre  called Game Over

Unit 11: Writing a script for a media product
Unit 11 was still linked to The Sheffield Live magazine TV show The Games Corner but in stead of reviewing a new game I was tasked with researching and writing a script for the news segment of the games corner. In the team of 3 that I was in a was given the duty of researching the most up to date and trending topics to talk about. We where give a week before the episode was going to be recorded to make the script in so that was as up to date as possible. so I had a max of 2-3 days to research  new and trending topics that would be interesting. I only ha 2-3 day because the remaining time was needed to properly write the script.    


Unit 19
The unit was the planning of a  music radio show or pod-cast. I chose to plan a pod-cast that was about films and games. 

Unit 60
This unit was all about the games industry and making a games concept that would be pitched to Sumo Digital. This unit shows my understanding of the games industry and my ability to come up with an original games concept/

Unit 1
This unit was about film rather then gaming but it had a very have focus on the audience and what they what from a product and how a film is made and marketed at a specific audience. I believe that this unit shows my knowledge of how marketing working and that I would be able to market a product of my own and be able to a have a clear senses of who make audience is for a product of my own.

SWOT Analysis (Strengths, Weaknesses, Opportunities, Threats)
Strengths
  • I have a very realistic idea of how long it will take to establish a games studio the the hard ships it will in-tail 
  • With my CDM course I have learned how to advertise my self ,make a website and many more things 
Weaknesses
  • Being able to improve my skills with unreal will take a lot of time
  • After college I will be getting a job to fund for everything which will be cost lot at first for all of the software, hardware and other experiment that I will need.
  • I will find it hard at first to be able to devote a large amount of time to developing a game but this should only be for the first few mouth  

Opportunities
  • With how many people are trying to do this there have been lot of new why to make money even before the game has started development, such as the website kick starter where some projects have got millions in public funding. 
  • I could sell keys for early access for the pre-alpha game.

Threats
  • Over-saturated market 
  • The initial marketing and getting my name out there will be hard with no previous work and/or fan.
Sources of Funding and Investments

Kick starter is a public funding website where you make a profile for a project that you have in mind or a pre-existing project. People can go on this website to donate money to these projects'. you have a set amount of time to which people can donate money to the projects. Some of these projects have grossed 5 times more then there target and others have made millions in there Kick Starter.   


Steam Green-light is a rating on Steam for unpublished developer where they can get there game disturbed over the internet throw Steam so that your game can be sold around the world rather then just in your local region.  

Early Access

This is where people pay you to play the unfinished version of a game and the further versions. 
  
Patreon

Patreon is a website where people donate money to you for and they get something back in return such as a free copy of the game, updates on the game and it could be  anything else.

LO 2: Task 2 - Evaluating my own profile

Personal Characteristics


  • Easy to get along with 
  • It does not bother me talking to new people 
  • I'm not afraid to ask questions 
  • Will help others when I can 
  • I will always try my hardest on my work 
  • I will always put in extra hours if needed
  • I have a strong back ground in the games and film industry already 
  • I'm a good team player

Skills  

During my 2 year long Creative Digital Media course I have learned a tremendous amount about the media industry, because of the course I know have a solid understanding about the radio, TV and paper media's and have greatly improver what I would consider an already strong background in film and gaming. I now have first hand experience working on a film  ( I have now made a trailer for a film and made a short film)  and TV (working with Sheffield Live TV on there new TV magazine show The Games Corner) set. Also from ding the course I have learned a lot about the games industry as a hall and now have had experience in all aspects of games development. I now know how to properly use all Adobe related software to a good stranded.

LO 1: Task 1 - Available Jobs and Learning within the games Industry

Education Opportunities

Local:
1. Games Design – BA (Honours) Games Design FT at Sheffield Hallam University
The course is for creative people who want to work in games, graphics or multimedia industries. It prepares you fully with the skills you need to launch a career in this exciting and expanding area. There is a strong art and visual design theme, including concept design, 3D modelling, texture development and animation. You develop new game concepts and create game ready assets, learning to use industry standard tools and practices to produce exciting projects. Four years full-time (including one year work placement) or three years full-time

2. Games Design – BA (Honours) PT at Sheffield Hallam University
Train for a career in the exciting and expanding area of professional game design. Learn how to develop compelling games from concept to prototype and use the latest 3D software to create stunning game art. The course offers a range of optional modules to allow focus on areas of game design to match career aims and interests.

3.Games Design – MArt FT at Sheffield Hallam University
There are two distinct types of careers in games development – the technical programming side, and the creative art and design side. This course prepares you for the second type of career, giving you all the skills you need to work as a creative in games, graphics or multimedia industries. Five years full-time (including one year work placement) or four years full-time

4.Games Software Development – BSc (Honours) at Sheffield Hallam University
Learn the skills required to pursue a career as a software developer in the competitive games industry on this respected course. Designed in collaboration with top national and international games companies, it is one of only a small number of industry-accredited undergraduate courses in game programming in the UK. Four years full-time (including one year work placement) or three years full-time

National:
5.Undergraduate Games Design BA  at Brunel University London 
This intensive, game-design only course is aimed at students who want to develop a comprehensive understanding of the factors which shape the games industry and the techniques and principles used in the design of games. You will have the opportunity to design and prototype your own games, as well as analyse and think more deeply about how games work as a medium. You’ll meet key figures from the UK games industry and even pitch your own ideas in front of them. By the end of the course you’ll have a range of skills sought after by the games industry for roles including game design, game production and game analysis, as well as transferable skills relevant to broader fields.


6.Computer Games Technology - BSc (Hons)  at Birmingham City University
The course grounds your technical skills in the business discipline which is key to any company’s long-term health. With this in mind, you get the chance to put your skills to work and see the industry up close through an optional work placement. You look at developing game environments, focusing specifically on computer programming as well as using a range of technologies to build them. You investigate game design concepts, as well as game programming with an appreciation of performance and graphic/audio optimisation.
References:
1. Sheffield Hallam University (2015) BA (Honours) Games Design [Online], Available
http://www.shu.ac.uk/prospectus/course/502/
Accessed 29/05/2015

2. Games Design – BA (Honours) PT at Sheffield Hallam University [Online], Available
http://www.shu.ac.uk/prospectus/course/1240/
Accessed 29/05/2015

3.Games Design – MArt FT at Sheffield Hallam University [Online], Available
http://www.shu.ac.uk/prospectus/course/992/
Accessed 29/05/2015

4.Games Software Development – BSc (Honours) FT [Online], Available
http://www.shu.ac.uk/prospectus/course/720/
Accessed 29/05/2015

5.Undergraduate Games Design BA  at Brunel University London [Online], Available
http://www.brunel.ac.uk/courses/undergraduate/games-design-ba
Accessed 29/05/2015

 6.Computer Games Technology - BSc (Hons)  at Birmingham City University
http://www.bcu.ac.uk/courses/computer-games-technology
Accessed 29/05/2015